local _moveData = { ["Boss_DaSheBOSS_bighurt"] = { Count = 24, IsLock = false, }, ["Boss_DaSheBOSS_Boss_NormalAttack_1"] = { Count = 33, IsLock = false, }, ["Boss_DaSheBOSS_Boss_NormalAttack_2"] = { Count = 33, IsLock = false, }, ["Boss_DaSheBOSS_Boss_SkillAttack_1"] = { Count = 53, IsLock = false, }, ["Boss_DaSheBOSS_Boss_SkillAttack_2"] = { Count = 33, IsLock = false, }, ["Boss_DaSheBOSS_Boss_SkillAttack_3"] = { Count = 40, IsLock = false, }, ["Boss_DaSheBOSS_dead_loop"] = { Count = 1, IsLock = true, }, ["Boss_DaSheBOSS_die"] = { Count = 53, IsLock = false, }, ["Boss_DaSheBOSS_hurt"] = { Count = 21, IsLock = false, }, ["Boss_DaSheBOSS_idle_loop"] = { Count = 53, IsLock = true, }, ["Boss_DaSheBOSS_run_loop"] = { Count = 27, IsLock = true, }, ["Boss_DaSheBOSS_show"] = { Count = 7, IsLock = false, }, ["Boss_DaSheBOSS_walk_back_loop"] = { Count = 1, IsLock = false, }, ["Boss_DaSheBOSS_walk_front_loop"] = { Count = 27, IsLock = false, }, ["Boss_DaSheBOSS_walk_left_loop"] = { Count = 1, IsLock = false, }, ["Boss_DaSheBOSS_walk_right_loop"] = { Count = 1, IsLock = false, }, ["Boss_DaSheBOSS_weak_hurt"] = { Count = 1, IsLock = false, }, ["Boss_DaSheBOSS_weak_in"] = { Count = 21, IsLock = false, }, ["Boss_DaSheBOSS_weak_loop"] = { Count = 53, IsLock = true, }, ["Boss_DaSheBOSS_weak_out"] = { Count = 1, IsLock = false, }, } return _moveData