local _layoutTable = { LevelID = 380041, LevelItemList = { { Type = 0, CamAngle = 0, LevelItemID = 1001, LevelItemType = 1, ItemPos = FP.newV2(851.7,-207.15), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { Type = 0, CamAngle = 0, LevelItemID = 1002, LevelItemType = 1, ItemPos = FP.newV2(841.7,-212.57), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { Type = 0, CamAngle = 0, LevelItemID = 1003, LevelItemType = 1, ItemPos = FP.newV2(861.7,-207.15), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { Type = 0, CamAngle = 0, LevelItemID = 1004, LevelItemType = 1, ItemPos = FP.newV2(851.7,-185.48), ItemDir = FP.newV2(0,-1), ActiveDefault = true, }, { Type = 0, CamAngle = 0, LevelItemID = 1005, LevelItemType = 1, ItemPos = FP.newV2(841.7,-180.7), ItemDir = FP.newV2(0,-1), ActiveDefault = true, }, { Type = 0, CamAngle = 0, LevelItemID = 1006, LevelItemType = 1, ItemPos = FP.newV2(861.7,-185.48), ItemDir = FP.newV2(0,-1), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(30), Width = FP.newV1(5), ShowLength = 30, ShowWidth = 6, Effect = "E_Mesh_Cj_zudang01.prefab", EffectStay = false, LevelItemID = 8001, LevelItemType = 8, ItemPos = FP.newV2(895.88,-195.75), ItemDir = FP.newV2(-1,0), ActiveDefault = true, }, }, LevelEventList = { }, ItemGroupDict = { }, } return _layoutTable