local info = { run_loop = "Monster_Bladeshield_run_loop", idle_loop = "Monster_Bladeshield_idle_loop", die = "Monster_Bladeshield_die", vertigo_loop = "Monster_Bladeshield_dizzy", hurt = "Monster_Bladeshield_hurt", hurt_1 = "Monster_Bladeshield_hurt", fly = "Monster_Bladeshield_fly", bounce = "Monster_Bladeshield_bounce", standup = "Monster_Bladeshield_stand", fly1 = "Monster_Bladeshield_fly2", fly_1 = "Monster_Bladeshield_fly_1", fly_2 = "Monster_Bladeshield_fiy_2", fly_3 = "Monster_Bladeshield_fly_3", fly_4 = "Monster_Bladeshield_fly_4", walk_back_loop = "Monster_Bladeshield_walk_back_loop", walk_front_loop = "Monster_Bladeshield_walk_front_loop", walk_left_loop = "Monster_Bladeshield_walk_left_loop", walk_right_loop = "Monster_Bladeshield_walk_right_loop", n1 = "Monster_Bladeshield_attack", s1 = "Monster_Bladeshield_skill_jump", s2 = "Monster_Bladeshield_skill_sprint", s3 = "Monster_Bladeshield_skill_up", knockback = "Monster_Bladeshield_knockback", } return info