local _moveData = { ["Monster_BrokenHouse1_dead_loop"] = { Count = 1, IsLock = true, }, ["Monster_BrokenHouse1_die"] = { Count = 38, IsLock = false, }, ["Monster_BrokenHouse1_hurt"] = { Count = 1, IsLock = false, }, ["Monster_BrokenHouse1_idle_loop"] = { Count = 1, IsLock = true, }, } return _moveData