local info = { dead_loop = "Monster_SiegeYunTi_dead_loop", dead_01_loop = "Monster_SiegeYunTi_dead_01_loop", dead_02_loop = "Monster_SiegeYunTi_dead_02_loop", die = "Monster_SiegeYunTi_die", die_01 = "Monster_SiegeYunTi_die_01", die_02 = "Monster_SiegeYunTi_die_02", hurt = "Monster_SiegeYunTi_hurt", idle_loop = "Monster_SiegeYunTi_idle_loop", idle_1_loop = "Monster_SiegeYunTi_idle_1_loop", idle_2_loop = "Monster_SiegeYunTi_idle_2_loop", idle_3_loop = "Monster_SiegeYunTi_idle_3_loop", NormalAttack_1 = "Monster_SiegeYunTi_NormalAttack_1", NormalAttack_2 = "Monster_SiegeYunTi_NormalAttack_2", NormalAttack_3 = "Monster_SiegeYunTi_NormalAttack_3", run_loop = "Monster_SiegeYunTi_run_loop", walk_loop = "Monster_SiegeYunTi_walk_front_loop", } return info