local info = { n1 = "Hero_DianWeiELai_Boss_NormalAttack_1", n2 = "Hero_DianWeiELai_Boss_NormalAttack_2", n3 = "Hero_DianWeiELai_Boss_NormalAttack_3", n4 = "Hero_DianWeiELai_Boss_NormalAttack_4", s1 = "Hero_DianWeiELai_Boss_SkillAttack_1", s2 = "Hero_DianWeiELai_Boss_SkillAttack_2", s3 = "Hero_DianWeiELai_Boss_SkillAttack_3", s4 = "Hero_DianWeiELai_Boss_SkillAttack_4", s5 = "Hero_DianWeiELai_Boss_SkillAttack_5", s6 = "Hero_DianWeiELai_Boss_SkillAttack_6", s7 = "Hero_DianWeiELai_Boss_SkillAttack_7", idle_loop = "Hero_DianWeiELai_idle_loop", run_loop = "Hero_DianWeiELai_run_loop", die = "Hero_DianWeiELai_die", dead_loop = "Hero_DianWeiELai_dead_loop", weak_in = "Hero_DianWeiELai_weak_in", weak_loop = "Hero_DianWeiELai_weak_loop", weak_out = "Hero_DianWeiELai_weak_out", weak_hurt = "Hero_DianWeiELai_weak_hurt", Boss_Show = "Hero_DianWeiELai_Boss_Show", walk_front_loop = "Hero_DianWeiELai_walk_front_loop", walk_back_loop = "Hero_DianWeiELai_walk_back_loop", walk_left_loop = "Hero_DianWeiELai_walk_left_loop", walk_right_loop = "Hero_DianWeiELai_walk_right_loop", hurt = "Hero_DianWeiELai_hurt", bighurt = "Hero_DianWeiELai_bighurt", } return info