local info = { run_loop = "Hero_ZhangLiang_run_loop", idle_loop = "Hero_ZhangLiang_idle_loop", n1 = "Hero_ZhangLiang_Boss_NormalAttack_1", n2 = "Hero_ZhangLiang_Boss_NormalAttack_2", n3 = "Hero_ZhangLiang_Boss_NormalAttack_3", s1 = "Hero_ZhangLiang_Boss_SkillAttack_1", s2 = "Hero_ZhangLiang_Boss_SkillAttack_2", weak_in = "Hero_ZhangLiang_weak_in", walk_back_loop = "Hero_ZhangLiang_walk_back_loop", walk_front_loop = "Hero_ZhangLiang_walk_front_loop", walk_left_loop = "Hero_ZhangLiang_walk_left_loop", walk_right_loop = "Hero_ZhangLiang_walk_right_loop", show = "Hero_ZhangLiang_Boss_Show", die = "Hero_ZhangLiang_die", dead_loop = "Hero_ZhangLiang_dead_loop", s3 = "Hero_ZhangLiang_Boss_SkillAttack_3", dodge = "Hero_ZhangLiang_dodge", weak_loop = "Hero_ZhangLiang_weak_loop", weak_out = "Hero_ZhangLiang_weak_out", sa_cam = "Hero_ZhangLiang_SA_cam", s4 = "Hero_ZhangLiang_Boss_NormalAttack_4", bighurt = "Hero_ZhangLiang_bighurt", } return info