local info = { n1 = "Hero_ZhouYu_NormalAttack_1", n2 = "Hero_ZhouYu_NormalAttack_2", n3 = "Hero_ZhouYu_NormalAttack_3", n4 = "Hero_ZhouYu_NormalAttack_4", s1 = "Hero_ZhouYu_SkillAttack_1", s2 = "Hero_ZhouYu_SkillAttack_2", sa_1 = "Hero_ZhouYu_SA_1", sa_2 = "Hero_ZhouYu_SA_2", ride_run_Attack_1 = "Hero_ZhouYu_ride_run_Attack_1", ride_idle_Attack_1 = "Hero_ZhouYu_ride_idle_Attack_1", idle_loop = "Hero_ZhouYu_idle_loop", run_loop = "Hero_ZhouYu_run_loop", run_stop = "Hero_ZhouYu_run_stop", win = "Hero_ZhouYu_win", ride_showpos = "Hero_ZhouYu_ride_showpos", ride_stop_show = "Hero_ZhouYu_ride_stop_show", ride_idle_loop = "Hero_ZhouYu_ride_idle_loop", die = "Hero_ZhouYu_die", hit_fly_1 = "Hero_ZhouYu_hit_fly_1", hit_fly_2 = "Hero_ZhouYu_hit_fly_2", fly = "Hero_ZhouYu_fly", bounce_1 = "Hero_ZhouYu_bounce_1", standup = "Hero_ZhouYu_standup", bounce = "Hero_ZhouYu_bounce", dead_loop = "Hero_ZhouYu_dead_loop", hitdown = "Hero_ZhouYu_hitdown", sa_cam = "Hero_ZhouYu_SA_cam", getout = "Hero_ZhouYu_getout", getin = "Hero_ZhouYu_getin", dodge = "Hero_ZhouYu_dodge", r1 = "Hero_ZhouYu_RunAttack", call = "Hero_ZhouYu_call", ride_run_loop = "Hero_ZhouYu_ride_idle_loop", hurt = "Hero_ZhouYu_hurt", dizzy_loop = "Hero_ZhouYu_dizzy_loop", knockback = "Hero_ZhouYu_knockback", vertigo_loop = "Hero_ZhouYu_vertigo_loop", jump_up = "Hero_ZhouYu_jump_up", jump_loop = "Hero_ZhouYu_jump_loop", jump_down = "Hero_ZhouYu_jump_down", rebound = "Hero_ZhouYu_rebound", float_loop = "Hero_ZhouYu_float_loop", collect_loop = "Hero_ZhouYu_collect_loop", } return info