local propertyTable = { NationClimbTowerLevel = 1,AllTowerRankReward = 2,RankIndex = 3,Index = 4, } local mainPropertyTable = { NationClimbTowerLevel = 1,PageIndex = 2,LineIndex = 3, } local primaryTable = { "NationClimbTowerLevel", } local DataPageEntry = {} local rawget = rawget local base = { __index = function(t, k) local propertyIndex = propertyTable[k] if propertyIndex then local mainPropertyIndex = mainPropertyTable[k] if mainPropertyIndex then return t[mainPropertyIndex] end local pageIndex = t[2] local pageData = DataPageEntry[pageIndex] if pageData == nil then pageData = require('Data/NationClimbTowerAllReward-page'..pageIndex) if DataSheetUtil then --skip fixedpoint process for data sheet checker DataSheetUtil.ProcessFixedPoint('NationClimbTowerAllReward', pageData) end DataPageEntry[pageIndex] = pageData end local lineIndex = t[3] local resultData = pageData[lineIndex] return resultData[propertyIndex] end end, __newindex = function() error('Attempt to modify read-only table') end } local dataTable = { setmetatable({50,1,1},base), setmetatable({100,1,2},base), setmetatable({200,1,3},base), setmetatable({300,1,4},base), setmetatable({400,1,5},base), setmetatable({500,1,6},base), setmetatable({600,1,7},base), setmetatable({700,1,8},base), setmetatable({800,1,9},base), setmetatable({900,1,10},base), setmetatable({1000,1,11},base), setmetatable({1100,1,12},base), setmetatable({1200,1,13},base), setmetatable({1300,1,14},base), setmetatable({1400,1,15},base), setmetatable({1500,1,16},base), setmetatable({1600,1,17},base), setmetatable({1700,1,18},base), setmetatable({1800,1,19},base), } return { dataTable = dataTable, propertyTable = propertyTable, primaryTable = primaryTable, }