local _moveData = { ["Monster_BrokenShip2_dead_loop"] = { Count = 4, IsLock = true, }, ["Monster_BrokenShip2_die"] = { Count = 67, IsLock = false, }, ["Monster_BrokenShip2_hurt"] = { Count = 20, IsLock = false, }, ["Monster_BrokenShip2_idle_loop"] = { Count = 54, IsLock = true, }, ["Monster_BrokenShip2_run_loop"] = { Count = 41, IsLock = true, }, } return _moveData