local _moveData = { ["Monster_BrokenTreasureBox2_dead_loop"] = { Count = 7, IsLock = true, }, ["Monster_BrokenTreasureBox2_die"] = { Count = 16, IsLock = false, }, ["Monster_BrokenTreasureBox2_hurt"] = { Count = 4, IsLock = false, }, ["Monster_BrokenTreasureBox2_idle_loop"] = { Count = 4, IsLock = true, }, } return _moveData