local info = { ride_idle_loop = "Hero_LiuBei_ride_idle_loop", ride_showpos = "Hero_LiuBei_ride_showpos", ride_stop_show = "Hero_LiuBei_ride_stop_show", idle_loop = "Hero_LiuBei_idle_loop", run_loop = "Hero_LiuBei_run_loop", n1 = "Hero_LiuBei_NormalAttack_1", n2 = "Hero_LiuBei_NormalAttack_2", n3 = "Hero_LiuBei_NormalAttack_3", n4 = "Hero_LiuBei_NormalAttack_4", sa = "Hero_LiuBei_SA_2", sa_cam = "Hero_LiuBei_SA_cam", getin = "Hero_LiuBei_getin", getout = "Hero_LiuBei_getout", s1 = "Hero_LiuBei_SkillAttack_1", s2 = "Hero_LiuBei_SkillAttack_2", dodge = "Hero_LiuBei_dodge", hurt = "Hero_LiuBei_hurt", knockback = "Hero_LiuBei_knockback", fly = "Hero_LiuBei_fly", bounce = "Hero_LiuBei_bounce", standup = "Hero_LiuBei_standup", bounce_1 = "Hero_LiuBei_bounce", hitdown = "Hero_LiuBei_hitdown", vertigo_loop = "Hero_LiuBei_vertigo_loop", die = "Hero_LiuBei_die", die_fly = "Hero_LiuBei_fly", ride_idle_Attack_1 = "Hero_LiuBei_ride_idle_Attack_1", ride_run_Attack_1 = "Hero_LiuBei_ride_run_Attack_1", win = "Hero_LiuBei_win", sa_1 = "Hero_LiuBei_SA_1", r1 = "Hero_LiuBei_RunAttack", run_stop = "Hero_LiuBei_run_stop", hit_fly_1 = "Hero_LiuBei_hit_fly_1", hit_fly_2 = "Hero_LiuBei_hit_fly_2", ride_run_loop = "Hero_LiuBei_ride_idle_loop", float_loop = "Hero_LiuBei_float_loop", dead_loop = "Hero_LiuBei_dead_loop", s3 = "Hero_LiuBei_SkillAttack_3", s4 = "Hero_LiuBei_SkillAttack_4", } return info