local info = { idle_loop = "Hero_ZhuGeLiangS1_idle_loop", run_loop = "Hero_ZhuGeLiangS1_run_loop", run_stop = "Hero_ZhuGeLiangS1_run_stop", win = "Hero_ZhuGeLiangS1_win", ride_showpos = "Hero_ZhuGeLiangS1_ride_showpos", ride_stop_show = "Hero_ZhuGeLiangS1_ride_stop_show", ride_idle_loop = "Hero_ZhuGeLiangS1_ride_idle_loop", die = "Hero_ZhuGeLiangS1_die", hit_fly_1 = "Hero_ZhuGeLiangS1_hit_fly_1", hit_fly_2 = "Hero_ZhuGeLiangS1_hit_fly_2", fly = "Hero_ZhuGeLiangS1_fly", bounce_1 = "Hero_ZhuGeLiangS1_bounce_1", standup = "Hero_ZhuGeLiangS1_standup", bounce = "Hero_ZhuGeLiangS1_bounce", dead_loop = "Hero_ZhuGeLiangS1_dead_loop", hitdown = "Hero_ZhuGeLiangS1_hitdown", sa_cam = "Hero_ZhuGeLiangS1_SA_cam", getout = "Hero_ZhuGeLiangS1_getout", getin = "Hero_ZhuGeLiangS1_getin", dodge = "Hero_ZhuGeLiangS1_dodge", r1 = "Hero_ZhuGeLiangS1_RunAttack", call = "Hero_ZhuGeLiangS1_call", ride_run_loop = "Hero_ZhuGeLiangS1_ride_idle_loop", hurt = "Hero_ZhuGeLiangS1_hurt", dizzy_loop = "Hero_ZhuGeLiangS1_dizzy_loop", knockback = "Hero_ZhuGeLiangS1_knockback", vertigo_loop = "Hero_ZhuGeLiangS1_vertigo_loop", jump_up = "Hero_ZhuGeLiangS1_jump_up", jump_loop = "Hero_ZhuGeLiangS1_jump_loop", jump_down = "Hero_ZhuGeLiangS1_jump_down", rebound = "Hero_ZhuGeLiangS1_rebound", float_loop = "Hero_ZhuGeLiangS1_float_loop", collect_loop = "Hero_ZhuGeLiangS1_collect_loop", n1 = "Hero_ZhuGeLiangS1_NormalAttack_1", n2 = "Hero_ZhuGeLiangS1_NormalAttack_2", n3 = "Hero_ZhuGeLiangS1_NormalAttack_3", n4 = "Hero_ZhuGeLiangS1_NormalAttack_4", s1 = "Hero_ZhuGeLiangS1_SkillAttack_1", s2 = "Hero_ZhuGeLiangS1_SkillAttack_2", s3 = "Hero_ZhuGeLiangS1_SkillAttack_3", s4 = "Hero_ZhuGeLiangS1_SkillAttack_4", s4_1 = "Hero_ZhuGeLiangS1_SkillAttack_4_1", sa_1 = "Hero_ZhuGeLiangS1_SA_1", sa_2 = "Hero_ZhuGeLiangS1_SA_2", ride_run_Attack_1 = "Hero_ZhuGeLiangS1_ride_run_Attack_1", ride_idle_Attack_1 = "Hero_ZhuGeLiangS1_ride_idle_Attack_1", } return info