local info = { idle_loop = "Monster_DiaoXiangDiZuo3_idle_loop", fly1 = "Monster_DiaoXiangDiZuo3_fly1", bounce = "Monster_DiaoXiangDiZuo3_bounce", standup = "Monster_DiaoXiangDiZuo3_standup", fly2 = "Monster_DiaoXiangDiZuo3_fly2", fly3 = "Monster_DiaoXiangDiZuo3_fly3", fly_1 = "Monster_DiaoXiangDiZuo3_fly_1", fly_2 = "Monster_DiaoXiangDiZuo3_fly_2", fly_3 = "Monster_DiaoXiangDiZuo3_fly_3", fly_4 = "Monster_DiaoXiangDiZuo3_fly_4", fly_keep_1 = "Monster_DiaoXiangDiZuo3_fly_keep_1", fly_keep_2 = "Monster_DiaoXiangDiZuo3_fly_keep_2", fly_keep_3 = "Monster_DiaoXiangDiZuo3_fly_keep_3", fly_keep_L_1 = "Monster_DiaoXiangDiZuo3_fly_keep_L_1", fly_keep_L_2 = "Monster_DiaoXiangDiZuo3_fly_keep_L_2", fly_keep_R_1 = "Monster_DiaoXiangDiZuo3_fly_keep_R_1", fly_keep_R_2 = "Monster_DiaoXiangDiZuo3_fly_keep_R_2", dead_loop = "Monster_DiaoXiangDiZuo3_dead_loop", defend_end = "Monster_DiaoXiangDiZuo3_defend_end", defend_loop = "Monster_DiaoXiangDiZuo3_defend_loop", defend_start = "Monster_DiaoXiangDiZuo3_defend_start", die = "Monster_DiaoXiangDiZuo3_die", float_loop = "Monster_DiaoXiangDiZuo3_float_loop", hurt = "Monster_DiaoXiangDiZuo3_hurt", hurt_1 = "Monster_DiaoXiangDiZuo3_hurt_1", hurt_L = "Monster_DiaoXiangDiZuo3_hurt_L", hurt_R = "Monster_DiaoXiangDiZuo3_hurt_R", knockback = "Monster_DiaoXiangDiZuo3_knockback", run_loop = "Monster_DiaoXiangDiZuo3_run_loop", vertigo_loop = "Monster_DiaoXiangDiZuo3_vertigo_loop", walk_back_loop = "Monster_DiaoXiangDiZuo3_walk_back_loop", walk_front_loop = "Monster_DiaoXiangDiZuo3_walk_front_loop", walk_left_loop = "Monster_DiaoXiangDiZuo3_walk_left_loop", walk_right_loop = "Monster_DiaoXiangDiZuo3_walk_right_loop", chuchang = "Monster_DiaoXiangDiZuo3_chuchang", } return info