local _moveData = { ["Monster_Generalarmor_NPC_idle_1_loop"] = { Count = 34, IsLock = true, }, ["Monster_Generalarmor_NPC_run_loop"] = { Count = 17, IsLock = true, }, ["Monster_Generalarmor_NPC_walk_loop"] = { Count = 23, IsLock = false, XArray = { 0, 0.001601771, 0.001601778, 0.001601778, 0.001601771, -0.0003548115, -0.0003548115, -0.002222456, -0.002222456, -0.002222456, -0.002486035, -0.002486043, -0.002486035, -0.002486043, -0.002486035, -0.0007890686, -0.0007890612, -0.0007890686, 0.004431434, 0.004431434, 0.00198438, 0.00198438, 0.00198438, }, ZArray = { 0, 0.005360684, 0.009288051, 0.006133521, 0.006133519, 0.0007787421, -0.00330645, -0.01437138, -0.00890597, -0.004872788, -0.00101991, 0.0002372559, 0.01071635, 0.005874771, 0.00431101, 0.005597414, 0.005597413, -0.003361369, -0.01406819, -0.005423832, -0.002997337, -0.003595145, -0.002651116, }, }, } return _moveData