local _moveData = { ["Monster_SiegeLiuMa_dead_loop"] = { Count = 13, IsLock = true, }, ["Monster_SiegeLiuMa_die"] = { Count = 31, IsLock = false, }, ["Monster_SiegeLiuMa_hurt"] = { Count = 13, IsLock = false, }, ["Monster_SiegeLiuMa_idle_loop"] = { Count = 13, IsLock = true, }, ["Monster_SiegeLiuMa_NormalAttack_1"] = { Count = 16, IsLock = false, }, ["Monster_SiegeLiuMa_NormalAttack_2"] = { Count = 17, IsLock = false, }, ["Monster_SiegeLiuMa_NormalAttack_3"] = { Count = 30, IsLock = false, }, ["Monster_SiegeLiuMa_run_loop"] = { Count = 60, IsLock = true, }, ["Monster_SiegeLiuMa_walk_front_loop"] = { Count = 60, IsLock = false, }, } return _moveData