local info = { n1 = "CombineActor_Strong_SanJianDao2_NormalAttack_1", n2 = "CombineActor_Strong_SanJianDao2_NormalAttack_2", s1 = "CombineActor_Strong_SanJianDao2_SkillAttack_2", s2 = "CombineActor_Strong_SanJianDao2_SkillAttack_3", s3 = "CombineActor_Strong_SanJianDao2_SkillAttack_4", s4 = "CombineActor_Strong_SanJianDao2_SkillAttack_7", dead_loop = "CombineActor_Strong_SanJianDao2_dead_loop", defend_end = "CombineActor_Strong_SanJianDao2_defend_end", defend_loop = "CombineActor_Strong_SanJianDao2_defend_loop", defend_start = "CombineActor_Strong_SanJianDao2_defend_start", die = "CombineActor_Strong_SanJianDao2_die", float_loop = "CombineActor_Strong_SanJianDao2_float_loop", fly1 = "CombineActor_Strong_SanJianDao2_fly1", bounce = "CombineActor_Strong_SanJianDao2_bounce", standup = "CombineActor_Strong_SanJianDao2_standup", fly_1 = "CombineActor_Strong_SanJianDao2_fly_1", fly_keep_1 = "CombineActor_Strong_SanJianDao2_fly_keep_1", hurt = "CombineActor_Strong_SanJianDao2_hurt", hurt_1 = "CombineActor_Strong_SanJianDao2_hurt_1", idle_loop = "CombineActor_Strong_SanJianDao2_idle_loop", knockback = "CombineActor_Strong_SanJianDao2_knockback", run_loop = "CombineActor_Strong_SanJianDao2_run_loop", vertigo_loop = "CombineActor_Strong_SanJianDao2_vertigo_loop", walk_back_loop = "CombineActor_Strong_SanJianDao2_walk_back_loop", walk_front_loop = "CombineActor_Strong_SanJianDao2_walk_front_loop", walk_left_loop = "CombineActor_Strong_SanJianDao2_walk_left_loop", walk_right_loop = "CombineActor_Strong_SanJianDao2_walk_right_loop", weak_in = "CombineActor_Strong_SanJianDao2_weak_in", weak_loop = "CombineActor_Strong_SanJianDao2_weak_loop", weak_out = "CombineActor_Strong_SanJianDao2_weak_out", weak_hurt = "CombineActor_Strong_SanJianDao2_weak_hurt", fly2 = "CombineActor_Strong_SanJianDao2_fly1", fly3 = "CombineActor_Strong_SanJianDao2_fly1", fly_2 = "CombineActor_Strong_SanJianDao2_fly_1", fly_3 = "CombineActor_Strong_SanJianDao2_fly_1", fly_4 = "CombineActor_Strong_SanJianDao2_fly_1", fly_keep_2 = "CombineActor_Strong_SanJianDao2_fly_keep_1", fly_keep_3 = "CombineActor_Strong_SanJianDao2_fly_keep_1", fly_keep_L_1 = "CombineActor_Strong_SanJianDao2_fly_keep_1", fly_keep_L_2 = "CombineActor_Strong_SanJianDao2_fly_keep_1", fly_keep_R_1 = "CombineActor_Strong_SanJianDao2_fly_keep_1", fly_keep_R_2 = "CombineActor_Strong_SanJianDao2_fly_keep_1", hurt_L = "CombineActor_Strong_SanJianDao2_hurt", hurt_R = "CombineActor_Strong_SanJianDao2_hurt", } return info