local _moveData = { ["Monster_SiegeNuChe_dead_loop"] = { Count = 4, IsLock = true, }, ["Monster_SiegeNuChe_die"] = { Count = 32, IsLock = false, }, ["Monster_SiegeNuChe_hurt"] = { Count = 17, IsLock = false, }, ["Monster_SiegeNuChe_idle_loop"] = { Count = 40, IsLock = true, }, ["Monster_SiegeNuChe_NormalAttack_1"] = { Count = 35, IsLock = false, }, ["Monster_SiegeNuChe_NormalAttack_2"] = { Count = 38, IsLock = false, }, ["Monster_SiegeNuChe_NormalAttack_3"] = { Count = 43, IsLock = false, }, ["Monster_SiegeNuChe_NormalAttack_4"] = { Count = 40, IsLock = false, }, ["Monster_SiegeNuChe_run_loop"] = { Count = 40, IsLock = true, }, ["Monster_SiegeNuChe_SkillAttack_1"] = { Count = 42, IsLock = false, }, ["Monster_SiegeNuChe_SkillAttack_2"] = { Count = 118, IsLock = false, }, ["Monster_SiegeNuChe_walk_front_loop"] = { Count = 54, IsLock = false, }, } return _moveData