local info = { run_loop = "Hero_LvBu_run_loop", idle_loop = "Hero_LvBu_idle_loop", n1 = "Hero_LvBu_Boss_NormalAttack_1", n2 = "Hero_LvBu_Boss_NormalAttack_2", n3 = "Hero_LvBu_Boss_NormalAttack_3", s1 = "Hero_LvBu_Boss_SkillAttack_1", s2 = "Hero_LvBu_Boss_SkillAttack_2", weak_in = "Hero_LvBu_week_in", walk_back_loop = "Hero_LvBu_walk_back_loop", walk_front_loop = "Hero_LvBu_walk_front_loop", walk_left_loop = "Hero_LvBu_walk_left_loop", walk_right_loop = "Hero_LvBu_walk_right_loop", sa_cam = "Hero_LvBu_SA_cam", show = "Hero_LvBu_Boss_show", die = "Hero_LvBu_die", dead_loop = "Hero_LvBu_dead_loop", hurt = "Hero_LvBu_hurt", vertigo_loop = "Hero_LvBu_vertigo_loop", knockback = "Hero_LvBu_knockback", fly = "Hero_LvBu_fly", bounce = "Hero_LvBu_bounce", standup = "Hero_LvBu_standup", weak_loop = "Hero_LvBu_week_loop", weak_hurt = "Hero_LvBu_week_hit", weak_out = "Hero_LvBu_week_out", hitdown = "Hero_LvBu_hitdown", s3 = "Hero_LvBu_Boss_SkillAttack_3", sa = "Hero_LvBu_SA_1", s6 = "Hero_LvBu_Boss_SkillAttack_6", s4 = "Hero_LvBu_Boss_SkillAttack_4", s5 = "Hero_LvBu_Boss_SkillAttack_5", } return info