local info = { ride_idle_n1 = "Horse_Monster_BaiMa_ZhanGe_ride_idle_NormalAttack_1", ride_idle_n2 = "Horse_Monster_BaiMa_ZhanGe_ride_idle_NormalAttack_2", ride_idle_n3 = "Horse_Monster_BaiMa_ZhanGe_ride_idle_NormalAttack_3", ride_run_s1 = "Horse_Monster_BaiMa_ZhanGe_ride_run_SkillAttack_1", ride_run_s2 = "Horse_Monster_BaiMa_ZhanGe_ride_run_SkillAttack_2", ride_show_1 = "Horse_Monster_BaiMa_ZhanGe_ride_show_1", ride_show_2 = "Horse_Monster_BaiMa_ZhanGe_ride_show_2", ride_idle_s1 = "Horse_Monster_BaiMa_ZhanGe_ride_idle_SkillAttack_1", ride_dead_loop = "Horse_Monster_BaiMa_ZhanGe_ride_dead_loop", ride_die = "Horse_Monster_BaiMa_ZhanGe_ride_die", ride_fly_1 = "Horse_Monster_BaiMa_ZhanGe_ride_fly_1", ride_fly_3 = "Horse_Monster_BaiMa_ZhanGe_ride_fly_3", ride_fly_4 = "Horse_Monster_BaiMa_ZhanGe_ride_fly_4", ride_hurt = "Horse_Monster_BaiMa_ZhanGe_ride_hurt", ride_hurt_1 = "Horse_Monster_BaiMa_ZhanGe_ride_hurt_1", ride_idle_loop = "Horse_Monster_BaiMa_ZhanGe_ride_idle_loop", ride_run_loop = "Horse_Monster_BaiMa_ZhanGe_ride_run_loop", ride_vertigo_loop = "Horse_Monster_BaiMa_ZhanGe_ride_vertigo_loop", ride_walk_loop = "Horse_Monster_BaiMa_ZhanGe_ride_walk_loop", } return info