local _moveData = { ["Monster_BrokenMuXiang_3_dead_loop"] = { Count = 4, IsLock = true, }, ["Monster_BrokenMuXiang_3_die"] = { Count = 24, IsLock = false, }, ["Monster_BrokenMuXiang_3_hurt"] = { Count = 9, IsLock = false, }, ["Monster_BrokenMuXiang_3_idle_loop"] = { Count = 34, IsLock = true, }, } return _moveData