local info = { ride_idle_loop = "Hero_LiDian_ride_idle_loop", ride_run_loop = "Hero_LiDian_ride_run_loop", ride_showpos = "Hero_LiDian_ride_showpos", ride_stop = "Hero_LiDian_ride_stop", idle_loop = "Hero_LiDian_idle_loop", run_loop = "Hero_LiDian_run_loop", n1 = "Hero_LiDian_NormalAttack_1", n2 = "Hero_LiDian_NormalAttack_2", n3 = "Hero_LiDian_NormalAttack_3", n4 = "Hero_LiDian_NormalAttack_4", sa = "Hero_LiDian_SA_1", sa_cam = "Hero_LiDian_SA_cam", getin = "Hero_LiDian_getin", getout = "Hero_LiDian_getout", s1 = "Hero_LiDian_SkillAttack_1", s2 = "Hero_LiDian_SkillAttack_2", dodge = "Hero_LiDian_dodge", hurt = "Hero_LiDian_hurt", knockback = "Hero_LiDian_knockback", fly = "Hero_LiDian_fly", bounce = "Hero_LiDian_bounce", standup = "Hero_LiDian_standup", bounce_1 = "Hero_LiuBei_bounce", hitdown = "Hero_LiDian_hitdown", vertigo_loop = "Hero_LiDian_vertigo_loop", die = "Hero_LiDian_die", dead_loop = "Hero_LiDian_dead_loop", die_fly = "Hero_LiDian_fly", ride_idle_attack = "Hero_LiDian_ride_idle_Attack_1", ride_run_attack = "Hero_LiDian_ride_run_Attack_1", win = "Hero_LiDian_win", sa_1 = "Hero_LiDian_SA_1", r1 = "Hero_LiDian_RunAttack", run_stop = "Hero_LiDian_run_stop", } return info