local Base = require("Battle/Logic/AI/Condition/ConditionDataNode") local ConditionDataNode_Value = class("ConditionDataNode_Value", Base) local FP = FP --[[ 初始化 --]] function ConditionDataNode_Value:initialize(entity) Base.initialize(self) self.Value = FP.newV1(0) end --[[ 执行 --]] function ConditionDataNode_Value:Run(entity, missile) return self.Value end return ConditionDataNode_Value