local _layoutTable = { LevelID = 627110, LevelItemList = { { Type = 0, CamAngle = 0, LevelItemID = 1001, LevelItemType = 1, ItemPos = FP.newV2(46.94,29.08), ItemDir = FP.newV2(-0.866,-0.5), ActiveDefault = true, }, { CamAngle = 0, LevelItemID = 6500, LevelItemType = 6, ItemPos = FP.newV2(2.3,6.4), ItemDir = FP.newV2(0.174,-0.985), ActiveDefault = true, }, }, LevelEventList = { { EventID = 1, LogicType = 0, EventTimes = 1, Conditions = { { Type = 6, IsPulse = false, }, }, Actions = { { Type = 1, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 3, LogicType = 0, EventTimes = 1, Conditions = { { Type = 1, IsPulse = false, }, }, Actions = { { Type = 15, Param1 = { 0, 0, 0, }, Param2 = 1, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 5, LogicType = 0, EventTimes = 1, Conditions = { { Type = 4, IsPulse = false, Param1 = FP.newV1(332), }, }, Actions = { { Type = 11, Param1 = "MUSIC_min_boss", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, }, ItemGroupDict = { }, } return _layoutTable