local propertyTable = { ID = 1,SkillCD = 2,SkillAnimFrame = 3,MissileBornFrame = 4,MissileID = 5,MissileBornAtTarget = 6,MissileOffset = 7,BuffList = 8,SkillEffect = 9, } local mainPropertyTable = { ID = 1,PageIndex = 2,LineIndex = 3, } local primaryTable = { "ID", } local DataPageEntry = {} local rawget = rawget local base = { __index = function(t, k) local propertyIndex = propertyTable[k] if propertyIndex then local mainPropertyIndex = mainPropertyTable[k] if mainPropertyIndex then return t[mainPropertyIndex] end local pageIndex = t[2] local pageData = DataPageEntry[pageIndex] if pageData == nil then pageData = require('Data/PetSkillData-page'..pageIndex) if DataSheetUtil then --skip fixedpoint process for data sheet checker DataSheetUtil.ProcessFixedPoint('PetSkillData', pageData) end DataPageEntry[pageIndex] = pageData end local lineIndex = t[3] local resultData = pageData[lineIndex] return resultData[propertyIndex] end end, __newindex = function() error('Attempt to modify read-only table') end } local dataTable = { setmetatable({6012,1,1},base), setmetatable({6013,1,2},base), setmetatable({6022,1,3},base), setmetatable({6023,1,4},base), setmetatable({6032,1,5},base), setmetatable({6033,1,6},base), setmetatable({6042,1,7},base), setmetatable({6043,1,8},base), setmetatable({6052,1,9},base), setmetatable({6053,1,10},base), setmetatable({6062,1,11},base), setmetatable({6063,1,12},base), setmetatable({6102,1,13},base), setmetatable({6104,1,14},base), setmetatable({6106,1,15},base), setmetatable({6202,1,16},base), setmetatable({6204,1,17},base), setmetatable({6206,1,18},base), } return { dataTable = dataTable, propertyTable = propertyTable, primaryTable = primaryTable, }