local FuncNode_MissileAttackerIsMaster = class("FuncNode_MissileAttackerIsMaster") --[[ 初始化 --]] function FuncNode_MissileAttackerIsMaster:initialize(entity) self.LimitChildCount = 0 self.Type = LuaConst.ConditionFuncType.MissileAttackerIsMaster end --[[ 执行 --]] function FuncNode_MissileAttackerIsMaster:Run(conditionDataNode, entity, missile) --TODO if missile then if entity:GetMasterEntity() == missile.Attacker then return FP.Const.One end else logging.error(LTAG.ERROR, "HYW : missile nil @FuncNode_MissileAttackerIsMaster:Run") end return FP.Const.Zero end return FuncNode_MissileAttackerIsMaster