local FuncNode_IsInTown = class("FuncNode_IsInTown") --[[ 初始化 --]] function FuncNode_IsInTown:initialize(entity) self.LimitChildCount = 0 self.Type = LuaConst.ConditionFuncType.IsInTown end --[[ 执行 --]] function FuncNode_IsInTown:Run(conditionDataNode, entity, missile) return LevelManager.IsOnlineTown() and FP.Const.One or FP.Const.Zero end return FuncNode_IsInTown