local _moveData = { ["Monster_BrokenZhuoZi03_dead_loop"] = { Count = 7, IsLock = true, }, ["Monster_BrokenZhuoZi03_die"] = { Count = 14, IsLock = false, }, ["Monster_BrokenZhuoZi03_hurt"] = { Count = 15, IsLock = false, }, ["Monster_BrokenZhuoZi03_idle_loop"] = { Count = 7, IsLock = true, }, } return _moveData