local propertyTable = { ID = 1,Stage = 2,ModelID = 3,SearchRadius = 4,NormalSkillCD = 5,NormalAnimFrame = 6,NormalMissileBornFrame = 7,NormalMissileID = 8,NormalMissileBornAtTarget = 9,NormalMissileOffset = 10,NormalEffect = 11,PetShowEffect = 12, } local mainPropertyTable = { ID = 1,Stage = 2,PageIndex = 3,LineIndex = 4, } local primaryTable = { "ID","Stage", } local DataPageEntry = {} local rawget = rawget local base = { __index = function(t, k) local propertyIndex = propertyTable[k] if propertyIndex then local mainPropertyIndex = mainPropertyTable[k] if mainPropertyIndex then return t[mainPropertyIndex] end local pageIndex = t[3] local pageData = DataPageEntry[pageIndex] if pageData == nil then pageData = require('Data/PetBattleData-page'..pageIndex) if DataSheetUtil then --skip fixedpoint process for data sheet checker DataSheetUtil.ProcessFixedPoint('PetBattleData', pageData) end DataPageEntry[pageIndex] = pageData end local lineIndex = t[4] local resultData = pageData[lineIndex] return resultData[propertyIndex] end end, __newindex = function() error('Attempt to modify read-only table') end } local dataTable = { setmetatable({1,0,1,1},base), setmetatable({1,1,1,2},base), setmetatable({2,0,1,3},base), setmetatable({2,1,1,4},base), setmetatable({3,0,1,5},base), setmetatable({3,1,1,6},base), setmetatable({4,0,1,7},base), setmetatable({4,1,1,8},base), setmetatable({5,0,1,9},base), setmetatable({5,1,1,10},base), setmetatable({6,0,1,11},base), setmetatable({6,1,1,12},base), setmetatable({1001,0,1,13},base), setmetatable({1001,1,1,14},base), setmetatable({1001,2,1,15},base), setmetatable({1002,0,1,16},base), setmetatable({1002,1,1,17},base), setmetatable({1002,2,1,18},base), } return { dataTable = dataTable, propertyTable = propertyTable, primaryTable = primaryTable, }