local _moveData = { ["Monster_BrokenShip4_idle_loop"] = { Count = 60, IsLock = true, }, ["Monster_BrokenShip4_run_loop"] = { Count = 47, IsLock = true, }, ["Monster_BrokenShip4_hurt"] = { Count = 34, IsLock = false, }, ["Monster_BrokenShip4_die"] = { Count = 181, IsLock = false, }, ["Monster_BrokenShip4_dead_loop"] = { Count = 7, IsLock = true, }, } return _moveData