local info = { run_loop = "Hero_ZhouCang_run_loop", idle_loop = "Hero_ZhouCang_idle_loop", n1 = "Hero_ZhouCang_Boss_NormalAttack_1", n2 = "Hero_ZhouCang_Boss_NormalAttack_2", n3 = "Hero_ZhouCang_Boss_NormalAttack_3", s1 = "Hero_ZhouCang_Boss_SkillAttack_1", s2 = "Hero_ZhouCang_Boss_SkillAttack_2", weak_in = "Hero_ZhouCang_weak_in", walk_back_loop = "Hero_ZhouCang_walk_back_loop", walk_front_loop = "Hero_ZhouCang_walk_front_loop", walk_left_loop = "Hero_ZhouCang_walk_left_loop", walk_right_loop = "Hero_ZhouCang_walk_right_loop", show = "Hero_ZhouCang_Boss_Show", die = "Hero_ZhouCang_die", dead_loop = "Hero_ZhouCang_dead_loop", s3_1 = "Hero_ZhouCang_Boss_SkillAttack_3_1", dodge = "Hero_ZhouCang_dodge", weak_loop = "Hero_ZhouCang_weak_loop", weak_out = "Hero_ZhouCang_weak_out", s3_2 = "Hero_ZhouCang_Boss_SkillAttack_3_2_loop", s3_3 = "Hero_ZhouCang_Boss_SkillAttack_3_3", s4 = "Hero_ZhouCang_Boss_SkillAttack_4", bighurt = "Hero_ZhouCang_bighurt", } return info