local _moveData = { ["Monster_SiegeGunMu_dead_loop"] = { Count = 7, IsLock = true, }, ["Monster_SiegeGunMu_die"] = { Count = 54, IsLock = false, }, ["Monster_SiegeGunMu_hurt"] = { Count = 20, IsLock = false, }, ["Monster_SiegeGunMu_idle_loop"] = { Count = 4, IsLock = true, }, ["Monster_SiegeGunMu_run_loop"] = { Count = 20, IsLock = true, }, ["Monster_SiegeGunMu_walk_front_loop"] = { Count = 27, IsLock = false, }, } return _moveData