local _moveData = { ["Monster_BrokenLLeiZhuPoSui_dead_loop"] = { Count = 7, IsLock = true, }, ["Monster_BrokenLLeiZhuPoSui_die"] = { Count = 28, IsLock = false, }, ["Monster_BrokenLLeiZhuPoSui_hurt"] = { Count = 7, IsLock = false, }, ["Monster_BrokenLLeiZhuPoSui_idle_loop"] = { Count = 7, IsLock = true, }, } return _moveData