local _moveData = { ["Monster_BrokenLeiZhu_dead_loop"] = { Count = 7, IsLock = true, }, ["Monster_BrokenLeiZhu_die"] = { Count = 25, IsLock = false, }, ["Monster_BrokenLeiZhu_hurt"] = { Count = 7, IsLock = false, }, ["Monster_BrokenLeiZhu_idle_loop"] = { Count = 7, IsLock = true, }, ["Monster_BrokenLeiZhu_NPC_Plot_chat_loop"] = { Count = 7, IsLock = true, }, ["Monster_BrokenLeiZhu_NPC_Plot_dead_loop"] = { Count = 7, IsLock = true, }, ["Monster_BrokenLeiZhu_NPC_Plot_die"] = { Count = 25, IsLock = false, }, ["Monster_BrokenLeiZhu_NPC_Plot_hurt"] = { Count = 7, IsLock = false, }, ["Monster_BrokenLeiZhu_NPC_Plot_idle_1_loop"] = { Count = 7, IsLock = true, }, ["Monster_BrokenLeiZhu_NPC_Plot_run_loop"] = { Count = 7, IsLock = true, }, ["Monster_BrokenLeiZhu_NPC_Plot_walk_loop"] = { Count = 7, IsLock = false, }, } return _moveData