local info = { idle_1 = "Monster_Lu_idle_1_loop", s1 = "Monster_Lu_SkillAttack_1", n1 = "Monster_Lu_NormalAttack_1", n2 = "Monster_Lu_NormalAttack_2", n3 = "Monster_Lu_NormalAttack_3", idle_loop = "Monster_Lu_idle_loop", fly1 = "Monster_Lu_fly1", bounce = "Monster_Lu_bounce", standup = "Monster_Lu_standup", fly2 = "Monster_Lu_fly2", fly3 = "Monster_Lu_fly3", fly_1 = "Monster_Lu_fly_1", fly_2 = "Monster_Lu_fly_2", fly_3 = "Monster_Lu_fly_3", fly_4 = "Monster_Lu_fly_4", fly_keep_1 = "Monster_Lu_fly_keep_1", fly_keep_2 = "Monster_Lu_fly_keep_2", fly_keep_3 = "Monster_Lu_fly_keep_3", fly_keep_L_1 = "Monster_Lu_fly_keep_L_1", fly_keep_L_2 = "Monster_Lu_fly_keep_L_2", fly_keep_R_1 = "Monster_Lu_fly_keep_R_1", fly_keep_R_2 = "Monster_Lu_fly_keep_R_2", dead_loop = "Monster_Lu_dead_loop", defend_end = "Monster_Lu_defend_end", defend_loop = "Monster_Lu_defend_loop", defend_start = "Monster_Lu_defend_start", die = "Monster_Lu_die", float_loop = "Monster_Lu_float_loop", hurt = "Monster_Lu_hurt", hurt_1 = "Monster_Lu_hurt_1", hurt_L = "Monster_Lu_hurt_L", hurt_R = "Monster_Lu_hurt_R", knockback = "Monster_Lu_knockback", run_loop = "Monster_Lu_run_loop", vertigo_loop = "Monster_Lu_vertigo_loop", walk_back_loop = "Monster_Lu_walk_back_loop", walk_front_loop = "Monster_Lu_walk_front_loop", walk_left_loop = "Monster_Lu_walk_left_loop", walk_right_loop = "Monster_Lu_walk_right_loop", chuchang = "Monster_Lu_chuchang", } return info