local FuncNode_LiveTime = class("FuncNode_LiveTime") --[[ 初始化 --]] function FuncNode_LiveTime:initialize(entity) self.LimitChildCount = 0 self.Type = LuaConst.ConditionFuncType.LiveTime end --[[ 执行 --]] function FuncNode_LiveTime:Run(conditionDataNode, entity, missile) local frame = LogicUpdateManager._clientHandleFrame - entity._logicInitData.BirthFrame return FP.newV1(frame * LuaConst.TimeSpanMs) end return FuncNode_LiveTime