local _layoutTable = { LevelID = 510509, LevelItemList = { { Type = 0, CamAngle = 0, LevelItemID = 1001, LevelItemType = 1, ItemPos = FP.newV2(195.39,245.36), ItemDir = FP.newV2(0,-1), ActiveDefault = true, }, { Type = 0, CamAngle = 0, LevelItemID = 1002, LevelItemType = 1, ItemPos = FP.newV2(191.56,245.36), ItemDir = FP.newV2(0,-1), ActiveDefault = true, }, { Type = 0, CamAngle = 0, LevelItemID = 1003, LevelItemType = 1, ItemPos = FP.newV2(186.84,245.36), ItemDir = FP.newV2(0,-1), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 51050910, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = true, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2004, LevelItemType = 2, ItemPos = FP.newV2(195.6,224.34), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 51050921, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 2004, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 99, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 1, Radius = FP.newV1(10), Count = 60, LevelItemID = 2005, LevelItemType = 2, ItemPos = FP.newV2(195.6,224.34), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 51050922, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 2, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2006, LevelItemType = 2, ItemPos = FP.newV2(195.6,224.34), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 51050901, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2011, LevelItemType = 2, ItemPos = FP.newV2(199.14,212.43), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { WeightMonsterIDList = { { MonsterID = 51050902, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2012, LevelItemType = 2, ItemPos = FP.newV2(193.23,212.43), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { WeightMonsterIDList = { { MonsterID = 51050903, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2013, LevelItemType = 2, ItemPos = FP.newV2(186.69,212.43), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { PathType = 0, PathPoints = { FP.newV2(199.14,215.47), FP.newV2(199.14,213.54), }, SeeDefault = true, ObjectType = 1, ObjectPath = "Assets/PsEffect/Projects/Public/FunctionEffect/PT_jiantou_01.prefab", PrefabInterval = 1, LevelItemID = 4001, LevelItemType = 4, ItemPos = FP.newV2(197.935,288.325), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { PathType = 0, PathPoints = { FP.newV2(193.23,215.2), FP.newV2(193.23,213.42), }, SeeDefault = true, ObjectType = 1, ObjectPath = "Assets/PsEffect/Projects/Public/FunctionEffect/PT_jiantou_01.prefab", PrefabInterval = 1, LevelItemID = 4002, LevelItemType = 4, ItemPos = FP.newV2(197.935,288.325), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { PathType = 0, PathPoints = { FP.newV2(186.69,215.06), FP.newV2(186.69,213.68), }, SeeDefault = true, ObjectType = 1, ObjectPath = "Assets/PsEffect/Projects/Public/FunctionEffect/PT_jiantou_01.prefab", PrefabInterval = 1, LevelItemID = 4003, LevelItemType = 4, ItemPos = FP.newV2(197.935,288.325), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { Title = "IDS_LevelLayout_TaskTitle_167", Branch = 0, AimList = { { Type = -1, Position = FP.newV2(195.6,224.34), Direction = FP.newV2(0,1), ShapeType = 1, Radius = FP.newV1(25), GuideRadius = FP.newV1(10), ParamID = 51050921, Param1 = 100, PathPoints = { }, }, { Type = -1, Position = FP.newV2(195.6,224.34), Direction = FP.newV2(0,1), ShapeType = 1, Radius = FP.newV1(25), GuideRadius = FP.newV1(10), ParamID = 51050922, Param1 = 1, PathPoints = { }, }, }, PlayBeginSound = true, PlayCompleteSound = true, LevelItemID = 5002, LevelItemType = 5, ItemPos = FP.newV2(0,0), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { Title = "IDS_LevelLayout_TaskTitle_236", Branch = 0, AimList = { { Type = -1, Position = FP.newV2(193.08,219.02), Direction = FP.newV2(0,1), ShapeType = 1, Radius = FP.newV1(20), GuideRadius = FP.newV1(10), PlayerBornID = 1001, ItemIDList = { 2011, }, Param1 = 1, ParamStr = "IDS_FightThrone_TreasureChest", PathPoints = { }, }, { Type = -1, Position = FP.newV2(193.08,219.02), Direction = FP.newV2(0,1), ShapeType = 1, Radius = FP.newV1(20), GuideRadius = FP.newV1(10), PlayerBornID = 1002, ItemIDList = { 2012, }, Param1 = 1, ParamStr = "IDS_FightThrone_TreasureChest", PathPoints = { }, }, { Type = -1, Position = FP.newV2(193.08,219.02), Direction = FP.newV2(0,1), ShapeType = 1, Radius = FP.newV1(20), GuideRadius = FP.newV1(10), PlayerBornID = 1003, ItemIDList = { 2013, }, Param1 = 1, ParamStr = "IDS_FightThrone_TreasureChest", PathPoints = { }, }, }, PlayBeginSound = false, PlayCompleteSound = false, LevelItemID = 5003, LevelItemType = 5, ItemPos = FP.newV2(0,0), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { CamAngle = 0, LevelItemID = 6500, LevelItemType = 6, ItemPos = FP.newV2(180.69,196.34), ItemDir = FP.newV2(0.697,-0.717), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(30), Width = FP.newV1(5), ShowLength = 30, ShowWidth = 4, Effect = "E_Mesh_Cj_zudang01.prefab", EffectStay = false, LevelItemID = 8001, LevelItemType = 8, ItemPos = FP.newV2(186,257.8), ItemDir = FP.newV2(0,-1), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(50), Width = FP.newV1(5), ShowLength = 50, ShowWidth = 4, Effect = "E_Mesh_Cj_zudang01.prefab", EffectStay = false, LevelItemID = 8003, LevelItemType = 8, ItemPos = FP.newV2(187.75,172.96), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(50), Width = FP.newV1(5), ShowLength = 50, ShowWidth = 4, Effect = "E_Mesh_Cj_zudang01.prefab", EffectStay = false, LevelItemID = 8004, LevelItemType = 8, ItemPos = FP.newV2(227.04,208.48), ItemDir = FP.newV2(-1,-0.017), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(30), Width = FP.newV1(5), ShowLength = 30, ShowWidth = 4, Effect = "E_Mesh_Cj_zudang01.prefab", EffectStay = false, LevelItemID = 8005, LevelItemType = 8, ItemPos = FP.newV2(146.59,199.44), ItemDir = FP.newV2(1,-0.026), ActiveDefault = true, }, }, LevelEventList = { { EventID = 5, LogicType = 0, EventTimes = 1, Conditions = { { Type = 5, IsPulse = false, Param1 = FP.newV1(0), }, }, Actions = { { Type = 2, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 10, LogicType = 0, EventTimes = 1, Conditions = { { Type = 1, IsPulse = false, }, }, Actions = { { Type = 17, Param1 = 1, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 8, Param1 = 5002, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 12, LogicType = 0, EventTimes = 1, Conditions = { { Type = -1, IsPulse = false, ParamID = 51050921, Param1 = 100, }, { Type = -1, IsPulse = false, ParamID = 51050922, Param1 = 1, }, }, Actions = { { Type = 10101, ItemIDList = { 2011, 2012, 2013, }, Param1 = true, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 10303, ItemIDList = { 4001, 4002, 4003, }, Param1 = true, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = -6, ItemIDList = { 2004, 2005, 2006, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 6, Param1 = "Tip_DigTreasure_Team_01", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 14, LogicType = 0, EventTimes = 1, Conditions = { { Type = -1, IsPulse = false, ItemIDList = { 2011, 2012, 2013, }, Param1 = 3, }, { Type = 26, IsPulse = false, Param1 = true, }, }, Actions = { { Type = 4, Param1 = { { Path = "Assets/TimeLine/Prefabs/StagePlay/StagePlay_99_01_010.prefab", Time = 0.1, AdsorbType = 0, AdsorbParam = 0, }, }, Param2 = true, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 3, Param1 = { 1, -1, }, Param2 = { 1001, }, DelayTime = FP.newV1(5), RepeatTimes = 1, }, }, }, { EventID = 15, LogicType = 0, EventTimes = 1, Conditions = { { Type = -1, IsPulse = false, ItemIDList = { 2011, 2012, 2013, }, Param1 = 3, }, { Type = 26, IsPulse = false, Param1 = false, }, }, Actions = { { Type = 3, Param1 = { 1, -1, }, Param2 = { 1001, }, DelayTime = FP.newV1(5), RepeatTimes = 1, }, }, }, { EventID = 17, LogicType = 0, EventTimes = 1, Conditions = { { Type = 13, IsPulse = false, Param1 = "Assets/TimeLine/Prefabs/StagePlay/StagePlay_99_01_010.prefab", }, }, Actions = { { Type = 3, Param1 = { 1, -1, }, Param2 = { 1001, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = -1, LogicType = 0, EventTimes = -1, Conditions = { { Type = 1, IsPulse = false, }, }, Actions = { { Type = 10401, ItemIDList = { 5002, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = -1, LogicType = 0, EventTimes = -1, Conditions = { { Type = 10402, IsPulse = false, ItemIDList = { 5002, }, }, }, Actions = { { Type = 10401, ItemIDList = { 5003, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, }, ItemGroupDict = { [2004] = { [2] = { 2004, 2005, 2006, }, }, [2011] = { [2] = { 2011, 2012, 2013, }, }, [4001] = { [4] = { 4001, 4002, 4003, }, }, }, } return _layoutTable