local _layoutTable = { LevelID = 451011, LevelItemList = { { Type = 0, CamAngle = 0, LevelItemID = 1001, LevelItemType = 1, ItemPos = FP.newV2(66.49,672.9), ItemDir = FP.newV2(-0.752,0.659), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 45101101, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 0, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = true, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2001, LevelItemType = 2, ItemPos = FP.newV2(44.44,696.48), ItemDir = FP.newV2(0.688,-0.726), ActiveDefault = true, }, { Title = "IDS_LevelLayout_TaskTitle_234", Branch = 0, AimList = { { Type = -1, Position = FP.newV2(44.44,696.48), Direction = FP.newV2(0,1), ShapeType = 1, Radius = FP.newV1(50), GuideRadius = FP.newV1(45), ItemIDList = { 2001, }, Param1 = 1, PathPoints = { }, }, }, PlayBeginSound = false, PlayCompleteSound = false, LevelItemID = 5001, LevelItemType = 5, ItemPos = FP.newV2(0,0), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { CamAngle = 0, LevelItemID = 6500, LevelItemType = 6, ItemPos = FP.newV2(65.1,673.22), ItemDir = FP.newV2(-0.97,0.245), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(60), Width = FP.newV1(4), ShowLength = 60, ShowWidth = 5, Effect = "E_Mesh_Cj_zudang02.prefab", EffectStay = true, LevelItemID = 8001, LevelItemType = 8, ItemPos = FP.newV2(73.6,659.1), ItemDir = FP.newV2(-0.677,0.736), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(40), Width = FP.newV1(4), ShowLength = 40, ShowWidth = 5, Effect = "E_Mesh_Cj_zudang02.prefab", EffectStay = true, LevelItemID = 8002, LevelItemType = 8, ItemPos = FP.newV2(33.1,708.8), ItemDir = FP.newV2(0.7,-0.715), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 102.53, LevelItemID = 15001, LevelItemType = 15, ItemPos = FP.newV2(56.095,646.128), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_ambient_bigFire", ItemPosY = 103.81, LevelItemID = 15002, LevelItemType = 15, ItemPos = FP.newV2(80.52,698.69), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 102.66, LevelItemID = 15003, LevelItemType = 15, ItemPos = FP.newV2(72.414,648.103), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_ambient_bonfire", ItemPosY = 102.47, LevelItemID = 15004, LevelItemType = 15, ItemPos = FP.newV2(54.22,722.34), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_ambient_bonfire", ItemPosY = 102.66, LevelItemID = 15005, LevelItemType = 15, ItemPos = FP.newV2(17.69,672.82), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 101.81, LevelItemID = 15006, LevelItemType = 15, ItemPos = FP.newV2(55.585,609.719), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_ambient_flag", ItemPosY = 105.42, LevelItemID = 15007, LevelItemType = 15, ItemPos = FP.newV2(86.87,679.212), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_ambient_flag", ItemPosY = 104.05, LevelItemID = 15008, LevelItemType = 15, ItemPos = FP.newV2(79.94,656.84), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_ambient_flag", ItemPosY = 0, LevelItemID = 15009, LevelItemType = 15, ItemPos = FP.newV2(45.535,715.94), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 102.167, LevelItemID = 15010, LevelItemType = 15, ItemPos = FP.newV2(11.421,755.932), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_sea", ItemPosY = 99.12, LevelItemID = 15011, LevelItemType = 15, ItemPos = FP.newV2(79.82,719.64), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, }, LevelEventList = { { EventID = 1, LogicType = 0, EventTimes = 1, Conditions = { { Type = 10, IsPulse = false, }, }, Actions = { { Type = 1, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 2, LogicType = 0, EventTimes = 1, Conditions = { { Type = 5, IsPulse = false, Param1 = FP.newV1(0), }, }, Actions = { { Type = 1, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 3, LogicType = 0, EventTimes = 1, Conditions = { { Type = 1, IsPulse = false, }, }, Actions = { { Type = 17, Param1 = 1, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 10105, ItemIDList = { 2001, }, DelayTime = FP.newV1(3), RepeatTimes = 1, }, { Type = 10702, ItemIDList = { 8001, 8002, }, DelayTime = FP.newV1(3), RepeatTimes = 1, }, }, }, { EventID = 4, LogicType = 0, EventTimes = 1, Conditions = { { Type = 4, IsPulse = false, Param1 = FP.newV1(0.5), }, }, Actions = { { Type = 6, Param1 = "Tip_Hard_330001_01", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 5, LogicType = 0, EventTimes = 1, Conditions = { { Type = 2, IsPulse = false, }, }, Actions = { { Type = 1, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = -1, LogicType = 0, EventTimes = -1, Conditions = { { Type = 1, IsPulse = false, }, }, Actions = { { Type = 10401, ItemIDList = { 5001, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, }, ItemGroupDict = { [8001] = { [8] = { 8001, 8002, }, }, }, } return _layoutTable