local info = { ride_idle_loop = "Hero_LvBu_ride_idle_loop", ride_showpos = "Hero_LvBu_ride_showpos", idle_loop = "Hero_LvBu_idle_loop", run_loop = "Hero_LvBu_run_loop", n1 = "Hero_LvBu_NormalAttack_1", n2 = "Hero_LvBu_NormalAttack_2", n3 = "Hero_LvBu_NormalAttack_3", n4 = "Hero_LvBu_NormalAttack_4", sa_1 = "Hero_LvBu_SA_1", sa_cam = "Hero_LvBu_SA_cam", getin = "Hero_LvBu_getin", getout = "Hero_LvBu_getout", s1 = "Hero_LvBu_SkillAttack_1", s2 = "Hero_LvBu_SkillAttack_2", dodge = "Hero_LvBu_dodge", hurt = "Hero_LvBu_hurt", knockback = "Hero_LvBu_knockback", fly = "Hero_LvBu_fly", bounce = "Hero_LvBu_bounce", standup = "Hero_LvBu_standup", bounce_1 = "Hero_LvBu_bounce_1", hitdown = "Hero_LvBu_hitdown", vertigo_loop = "Hero_LvBu_vertigo_loop", die = "Hero_LvBu_die", die_fly = "Hero_LvBu_fly", ride_idle_Attack_1 = "Hero_LvBu_ride_idle_Attack_1", ride_run_Attack_1 = "Hero_LvBu_ride_run_Attack_1", win = "Hero_LvBu_win", r1 = "Hero_LvBu_RunAttack", run_stop = "Hero_LvBu_run_stop", hit_fly_1 = "Hero_LvBu_hit_fly_1", hit_fly_2 = "Hero_LvBu_hit_fly_2", ride_stop_show = "Hero_LvBu_ride_stop_show", ride_run_loop = "Hero_LvBu_ride_idle_loop", float_loop = "Hero_LvBu_float_loop", dead_loop = "Hero_LvBu_dead_loop", collect_loop = "Hero_LvBu_collect_loop", } return info