local info = { ride_idle_loop = "Boss_LvBuMa_ride_idle_loop", ride_run_loop = "Boss_LvBuMa_ride_turn_left_loop", n1 = "Boss_LvBuMa_Boss_NormalAttack_1", n2 = "Boss_LvBuMa_Boss_NormalAttack_2", n3 = "Boss_LvBuMa_Boss_NormalAttack_3", n4 = "Boss_LvBuMa_Boss_NormalAttack_4", s1 = "Boss_LvBuMa_Boss_SkillAttack_1", s2_1 = "Boss_LvBuMa_Boss_SkillAttack_2_1", s2_2 = "Boss_LvBuMa_Boss_SkillAttack_2_2_loop", s2_3 = "Boss_LvBuMa_Boss_SkillAttack_2_3", s3_1 = "Boss_LvBuMa_Boss_SkillAttack_3_1", s3_2 = "Boss_LvBuMa_Boss_SkillAttack_3_2", s3_3 = "Boss_LvBuMa_Boss_SkillAttack_3_3", s4 = "Boss_LvBuMa_Boss_SkillAttack_4", s5 = "Boss_LvBuMa_Boss_SkillAttack_5", s6 = "Boss_LvBuMa_Boss_SkillAttack_6", s7 = "Boss_LvBuMa_Boss_SkillAttack_7", weak_in = "Boss_LvBuMa_weak_in", weak_loop = "Boss_LvBuMa_weak_loop", weak_out = "Boss_LvBuMa_weak_out", bighurt = "Boss_LvBuMa_bighurt", die = "Boss_LvBuMa_die", dead_loop = "Boss_LvBuMa_dead_loop", walk_back_loop = "Boss_LvBuMa_walk_back_loop", walk_front_loop = "Boss_LvBuMa_walk_front_loop", walk_left_loop = "Boss_LvBuMa_walk_left_loop", walk_right_loop = "Boss_LvBuMa_walk_right_loop", s8 = "Boss_LvBuMa_Boss_SkillAttack_8", n5 = "Boss_LvBuMa_Boss_NormalAttack_5", } return info