local info = { run_loop = "Monster_Longbroadsword_run_loop", idle_loop = "Monster_Longbroadsword_idle_loop", die = "Monster_Longbroadsword_die", vertigo_loop = "Monster_Longbroadsword_vertigo_loop", hurt = "Monster_Longbroadsword_hurt", hurt_1 = "Monster_Longbroadsword_hurt_1", fly = "Monster_Longbroadsword_fly", bounce = "Monster_Longbroadsword_bounce", standup = "Monster_Longbroadsword_standup", fly1 = "Monster_Longbroadsword_fly1", fly_1 = "Monster_Longbroadsword_fly_1", fly_2 = "Monster_Longbroadsword_fly_2", fly_3 = "Monster_Longbroadsword_fly_3", fly_4 = "Monster_Longbroadsword_fly_4", walk_back_loop = "Monster_Longbroadsword_walk_back_loop", walk_front_loop = "Monster_Longbroadsword_walk_front_loop", walk_left_loop = "Monster_Longbroadsword_walk_left_loop", walk_right_loop = "Monster_Longbroadsword_walk_right_loop", n1 = "Monster_Longbroadsword_NormalAttack_1", s1_1 = "Monster_Longbroadsword_skillattack_1", s1_2 = "Monster_Longbroadsword_skillattack_1_2", s1_3 = "Monster_Longbroadsword_skillattack_1_3", n2 = "Monster_Longbroadsword_NormalAttack_2", s2 = "Monster_Longbroadsword_skillattack_2", knockback = "Monster_Longbroadsword_knockback", } return info