local _layoutTable = { LevelID = 252, LevelItemList = { { Type = 0, CamAngle = 0, LevelItemID = 1001, LevelItemType = 1, ItemPos = FP.newV2(320.45,-102.83), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { CamAngle = 0, LevelItemID = 6500, LevelItemType = 6, ItemPos = FP.newV2(276.493,-57.316), ItemDir = FP.newV2(0.856,-0.518), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 215.83, LevelItemID = 15001, LevelItemType = 15, ItemPos = FP.newV2(274.45,-61.016), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 216.32, LevelItemID = 15002, LevelItemType = 15, ItemPos = FP.newV2(281.3,-54.5), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, }, LevelEventList = { }, ItemGroupDict = { }, } return _layoutTable