local _moveData = { ["Monster_CarriagePengChe_bounce"] = { Count = 7, IsLock = false, }, ["Monster_CarriagePengChe_dead_loop"] = { Count = 7, IsLock = true, }, ["Monster_CarriagePengChe_defend_end"] = { Count = 7, IsLock = false, }, ["Monster_CarriagePengChe_defend_loop"] = { Count = 7, IsLock = true, }, ["Monster_CarriagePengChe_defend_start"] = { Count = 7, IsLock = false, }, ["Monster_CarriagePengChe_die"] = { Count = 7, IsLock = false, }, ["Monster_CarriagePengChe_float_loop"] = { Count = 7, IsLock = true, }, ["Monster_CarriagePengChe_fly1"] = { Count = 7, IsLock = false, }, ["Monster_CarriagePengChe_fly2"] = { Count = 7, IsLock = false, }, ["Monster_CarriagePengChe_fly3"] = { Count = 7, IsLock = false, }, ["Monster_CarriagePengChe_fly_1"] = { Count = 7, IsLock = false, }, ["Monster_CarriagePengChe_fly_2"] = { Count = 7, IsLock = false, }, ["Monster_CarriagePengChe_fly_3"] = { Count = 7, IsLock = false, }, ["Monster_CarriagePengChe_fly_4"] = { Count = 7, IsLock = false, }, ["Monster_CarriagePengChe_fly_keep_1"] = { Count = 7, IsLock = false, }, ["Monster_CarriagePengChe_fly_keep_2"] = { Count = 7, IsLock = false, }, ["Monster_CarriagePengChe_fly_keep_3"] = { Count = 7, IsLock = false, }, ["Monster_CarriagePengChe_fly_keep_L_1"] = { Count = 7, IsLock = false, }, ["Monster_CarriagePengChe_fly_keep_L_2"] = { Count = 7, IsLock = false, }, ["Monster_CarriagePengChe_fly_keep_R_1"] = { Count = 7, IsLock = false, }, ["Monster_CarriagePengChe_fly_keep_R_2"] = { Count = 7, IsLock = false, }, ["Monster_CarriagePengChe_hurt"] = { Count = 7, IsLock = false, }, ["Monster_CarriagePengChe_hurt_1"] = { Count = 7, IsLock = false, }, ["Monster_CarriagePengChe_hurt_L"] = { Count = 7, IsLock = false, }, ["Monster_CarriagePengChe_hurt_R"] = { Count = 7, IsLock = false, }, ["Monster_CarriagePengChe_idle_loop"] = { Count = 7, IsLock = true, }, ["Monster_CarriagePengChe_knockback"] = { Count = 7, IsLock = false, }, ["Monster_CarriagePengChe_NPC_Plot_chat_loop"] = { Count = 3, IsLock = true, }, ["Monster_CarriagePengChe_NPC_Plot_idle_1_loop"] = { Count = 40, IsLock = true, }, ["Monster_CarriagePengChe_NPC_Plot_run_loop"] = { Count = 12, IsLock = true, }, ["Monster_CarriagePengChe_NPC_Plot_walk_loop"] = { Count = 60, IsLock = false, }, ["Monster_CarriagePengChe_run_loop"] = { Count = 7, IsLock = true, }, ["Monster_CarriagePengChe_standup"] = { Count = 7, IsLock = false, }, ["Monster_CarriagePengChe_vertigo_loop"] = { Count = 7, IsLock = true, }, ["Monster_CarriagePengChe_walk_back_loop"] = { Count = 7, IsLock = false, }, ["Monster_CarriagePengChe_walk_front_loop"] = { Count = 7, IsLock = false, }, ["Monster_CarriagePengChe_walk_left_loop"] = { Count = 7, IsLock = false, }, ["Monster_CarriagePengChe_walk_right_loop"] = { Count = 7, IsLock = false, }, } return _moveData