local info = { s1 = "Monster_GeneralShoulder_SkillAttack_1", s2 = "Monster_GeneralShoulder_SkillAttack_2", s3 = "Monster_GeneralShoulder_SkillAttack_3", n1 = "Monster_GeneralShoulder_NormalAttack_1", n2 = "Monster_GeneralShoulder_NormalAttack_2", n3 = "Monster_GeneralShoulder_NormalAttack_3", dead_loop = "Monster_GeneralShoulder_dead_loop", defend_end = "Monster_GeneralShoulder_defend_end", defend_loop = "Monster_GeneralShoulder_defend_loop", defend_start = "Monster_GeneralShoulder_defend_start", die = "Monster_GeneralShoulder_die", float_loop = "Monster_GeneralShoulder_float_loop", fly1 = "Monster_GeneralShoulder_fly1", bounce = "Monster_GeneralShoulder_bounce", standup = "Monster_GeneralShoulder_standup", fly2 = "Monster_GeneralShoulder_fly2", fly3 = "Monster_GeneralShoulder_fly3", fly_1 = "Monster_GeneralShoulder_fly_1", fly_2 = "Monster_GeneralShoulder_fly_2", fly_3 = "Monster_GeneralShoulder_fly_3", fly_4 = "Monster_GeneralShoulder_fly_4", fly_keep_1 = "Monster_GeneralShoulder_fly_keep_1", fly_keep_2 = "Monster_GeneralShoulder_fly_keep_2", fly_keep_3 = "Monster_GeneralShoulder_fly_keep_3", fly_keep_L_1 = "Monster_GeneralShoulder_fly_keep_L_1", fly_keep_L_2 = "Monster_GeneralShoulder_fly_keep_L_2", fly_keep_R_1 = "Monster_GeneralShoulder_fly_keep_R_1", fly_keep_R_2 = "Monster_GeneralShoulder_fly_keep_R_2", hurt = "Monster_GeneralShoulder_hurt", hurt_1 = "Monster_GeneralShoulder_hurt_1", hurt_L = "Monster_GeneralShoulder_hurt_L", hurt_R = "Monster_GeneralShoulder_hurt_R", idle_loop = "Monster_GeneralShoulder_idle_loop", knockback = "Monster_GeneralShoulder_knockback", run_loop = "Monster_GeneralShoulder_run_loop", vertigo_loop = "Monster_GeneralShoulder_vertigo_loop", walk_back_loop = "Monster_GeneralShoulder_walk_back_loop", walk_front_loop = "Monster_GeneralShoulder_walk_front_loop", walk_left_loop = "Monster_GeneralShoulder_walk_left_loop", walk_right_loop = "Monster_GeneralShoulder_walk_right_loop", } return info