local Base = require("Battle/Logic/Level/LevelFunction/SyncTownLevelFunction") local FightThroneTownLevelFunction = class("FightThroneTownLevelFunction",Base) function FightThroneTownLevelFunction:InitLevel() Base.InitLevel(self) self.LevelReviveType = LuaConst.LevelReviveType.SelectOne -- 复活:一次选一主将活 end return FightThroneTownLevelFunction