local info = { ride_idle_loop = "Hero_ZhangJiao_Weapon_Right_ride_idle_loop", ride_run_loop = "Hero_ZhangJiao_Weapon_Right_ride_run_loop", ride_back_loop = "Hero_ZhangJiao_Weapon_Right_walk_back_loop", ride_showpos = "Hero_ZhangJiao_Weapon_Right_ride_showpos", ride_stop_show = "Hero_ZhangJiao_Weapon_Right_ride_stop_show", idle_loop = "Hero_ZhangJiao_Weapon_Right_idle_city_loop", run_loop = "Hero_ZhangJiao_Weapon_Right_run_loop", n1 = "Hero_ZhangJiao_Weapon_Right_NormalAttack_1", n2 = "Hero_ZhangJiao_Weapon_Right_NormalAttack_2", n3 = "Hero_ZhangJiao_Weapon_Right_NormalAttack_3", n4 = "Hero_ZhangJiao_Weapon_Right_NormalAttack_4", sa = "Hero_ZhangJiao_Weapon_Right_SA_1", sa_cam = "Hero_ZhangJiao_Weapon_Right_SA_cam", getin = "Hero_ZhangJiao_Weapon_Right_getin", getout = "Hero_ZhangJiao_Weapon_Right_getout", s1 = "Hero_ZhangJiao_Weapon_Right_SkillAttack_1", s2 = "Hero_ZhangJiao_Weapon_Right_SkillAttack_2", dodge = "Hero_ZhangJiao_Weapon_Right_dodge", hurt = "Hero_ZhangJiao_Weapon_Right_hurt", knockback = "Hero_ZhangJiao_Weapon_Right_knockback", fly = "Hero_ZhangJiao_Weapon_Right_fly", bounce = "Hero_ZhangJiao_Weapon_Right_bounce", standup = "Hero_ZhangJiao_Weapon_Right_standup", bounce_1 = "Hero_ZhangJiao_Weapon_Right_bounce_1", hitdown = "Hero_ZhangJiao_Weapon_Right_hitdown", vertigo_loop = "Hero_ZhangJiao_Weapon_Right_vertigo_loop", die = "Hero_ZhangJiao_Weapon_Right_die", die_fly = "Hero_ZhangJiao_Weapon_Right_fly", ride_idle_Attack_1 = "Hero_ZhangJiao_Weapon_Right_ride_idle_Attack_1", ride_run_Attack_1 = "Hero_ZhangJiao_Weapon_Right_ride_run_Attack_1", win = "Hero_ZhangJiao_Weapon_Right_win", run_stop = "Hero_ZhangJiao_Weapon_Right_hurt", dead_loop = "Hero_ZhangJiao_Weapon_Right_dead_loop", } return info