local _moveData = { ["Monster_Generalarmor_ZhanGe_NPC_Plot_chat_loop"] = { Count = 33, IsLock = true, }, ["Monster_Generalarmor_ZhanGe_NPC_Plot_idle_1_loop"] = { Count = 33, IsLock = true, }, ["Monster_Generalarmor_ZhanGe_NPC_Plot_idle_2_loop"] = { Count = 33, IsLock = true, }, ["Monster_Generalarmor_ZhanGe_NPC_Plot_obstructLeft"] = { Count = 21, IsLock = false, XArray = { 0.01061562, 0.01235289, 0.008066289, 0.001228951, -0.001984961, -0.003520396, -0.004529011, -0.004796904, -0.004324067, -0.003001671, -0.0004000589, 0.001029607, -0.001957081, -0.005943991, -0.006714726, -0.004321661, -0.001507411, 8.568168E-06, 0.0005687401, 0.0006850064, 0.000246264, }, ZArray = { -0.00378884, -0.004227854, -0.004910063, -0.005773146, -0.006579239, -0.006978881, -0.007035248, -0.006748334, -0.006118134, -0.004833438, -0.002060972, 0.0006370023, 0.001065016, 0.001135454, 0.001027636, 0.0007415861, 0.0003056228, 0.000118129, 4.81233E-05, -3.129244E-06, -2.129376E-05, }, }, ["Monster_Generalarmor_ZhanGe_NPC_Plot_obstructLeft_end"] = { Count = 19, IsLock = false, XArray = { 0.004753593, 0.005253132, 0.005245626, 0.004872885, 0.004803725, 0.004424386, 0.002102904, -0.002574388, -0.006565239, -0.00754923, -0.005488038, -0.002184551, -0.000827346, -0.0002978593, 0.0001710355, 0.0004718639, 0.0006046109, 0.0005692877, 0.0003658906, }, ZArray = { -0.0006827936, -0.001377441, 5.607307E-05, 0.004847065, 0.01294265, 0.01932906, 0.01580321, 0.006582199, 0.0008366816, -0.001897985, -0.00173318, -0.000276655, 7.41221E-05, 5.524606E-06, 1.322478E-06, -1.523644E-06, -3.024936E-06, -3.173947E-06, -1.974404E-06, }, }, ["Monster_Generalarmor_ZhanGe_NPC_Plot_obstructLeft_loop"] = { Count = 47, IsLock = true, }, ["Monster_Generalarmor_ZhanGe_NPC_Plot_obstructRight"] = { Count = 21, IsLock = false, XArray = { -0.01030239, -0.01209753, -0.007199206, 0.0008990834, 0.004311071, 0.006324416, 0.007469431, 0.00774611, 0.007154461, 0.005694479, 0.003602833, 0.0009076372, -0.002613772, -0.006677307, -0.008101638, -0.0052006, -0.001752941, -0.0001353379, 0.0006649457, 0.0008134544, 0.000292806, }, ZArray = { -0.004586041, -0.005109541, -0.005579468, -0.005976088, -0.006299406, -0.006549425, -0.006593749, -0.006274238, -0.005644247, -0.004375175, -0.00155545, 0.0012317, 0.001347929, 0.0006111041, 0.0003996342, 0.0002733395, 0.0001699552, 8.950382E-05, 3.197044E-05, -2.644956E-06, -9.663403E-06, }, }, ["Monster_Generalarmor_ZhanGe_NPC_Plot_obstructRight_end"] = { Count = 19, IsLock = false, XArray = { -0.00237014, -0.001373125, -0.0005225651, 0.0001921635, 0.0007710569, 0.001214115, 0.001510037, 0.002678409, 0.00577377, 0.006554261, 0.004265472, 0.0008917265, -0.000503514, -0.001113307, -0.001638494, -0.001955073, -0.00206304, -0.001962397, -0.001721822, }, ZArray = { -0.009557769, -0.005079307, -0.00139223, 0.001452602, 0.003455222, 0.004615605, 0.004907377, 0.00729838, 0.01510414, 0.01751498, 0.01261499, 0.004865935, 0.002284069, 0.0007602051, -0.000346506, -0.001036065, -0.001308475, -0.001163734, -0.0006135777, }, }, ["Monster_Generalarmor_ZhanGe_NPC_Plot_obstructRight_loop"] = { Count = 47, IsLock = true, }, ["Monster_Generalarmor_ZhanGe_NPC_Plot_run_loop"] = { Count = 16, IsLock = true, }, ["Monster_Generalarmor_ZhanGe_NPC_Plot_walk_1_loop"] = { Count = 32, IsLock = false, XArray = { -0.005067144, -0.005665102, -0.005470311, -0.004469603, -0.003482457, -0.003278727, -0.002357204, -0.0006095078, 0.001697004, 0.003430275, 0.004291603, 0.004280992, 0.003943666, 0.004056139, 0.004345998, 0.004354118, 0.004595469, 0.004730321, 0.004608652, 0.004004721, 0.003588505, 0.003613953, 0.002773425, 0.0009852368, -0.001445385, -0.003236819, -0.004053475, -0.003978934, -0.003906112, -0.00425818, -0.004282185, -0.003738828, }, }, ["Monster_Generalarmor_ZhanGe_NPC_Plot_walk_2_loop"] = { Count = 32, IsLock = false, XArray = { 0.004269885, 0.004798233, 0.004714655, 0.004126336, 0.00362392, 0.003618136, 0.002767948, 0.0009808969, -0.001399301, -0.003165564, -0.004058093, -0.004076885, -0.00378131, -0.003918805, -0.004161008, -0.004338767, -0.005281277, -0.005549685, -0.005422165, -0.004462156, -0.003438434, -0.003276175, -0.002357578, -0.0006128158, 0.001747685, 0.003516173, 0.004299209, 0.004176049, 0.004045077, 0.004340875, 0.004316127, 0.00395871, }, }, ["Monster_Generalarmor_ZhanGe_NPC_Plot_walk_loop"] = { Count = 23, IsLock = false, XArray = { 0.000728637, 0.001712948, 0.002099343, 0.002159052, 0.001242593, -0.0005306974, -0.002303921, -0.002303153, -0.001854956, -0.001549847, -0.001838498, -0.00248459, -0.002919331, -0.003142707, -0.003135182, -0.002264686, 0.0001371875, 0.003624111, 0.00478667, 0.003050156, 0.001887254, 0.001499608, 0.001100004, }, ZArray = { 0.007184928, 0.007460853, 0.00696204, 0.006902516, 0.003734658, -0.003344968, -0.01070063, -0.009199392, -0.004795946, -0.003404066, -0.001202912, 0.004202867, 0.01001084, 0.007089186, 0.006436257, 0.004263761, -0.0007537454, -0.00880293, -0.01036709, -0.005476203, -0.002799387, -0.002000626, -0.001400014, }, }, } return _moveData