local info = { run_loop = "Monster_Engineer_run_loop", idle_loop = "Monster_Engineer_idle_loop", die = "Monster_Engineer_die_yunti", hurt = "Monster_Engineer_hurt_1", hurt_1 = "Monster_Engineer_hurt_1", walk_back_loop = "Monster_Engineer_walk_back_loop", walk_front_loop = "Monster_Engineer_walk_front_yunti_loop", walk_left_loop = "Monster_Engineer_walk_left_loop", walk_right_loop = "Monster_Engineer_walk_right_loop", vertigo_loop = "Monster_Engineer_dizzy", knockback = "Monster_Engineer_knockback", fly = "Monster_Engineer_fly", bounce = "Monster_Engineer_bounce", standup = "Monster_Engineer_stand", fly1 = "Monster_Engineer_fly2", fly_1 = "Monster_Engineer_fly_1", fly_2 = "Monster_Engineer_fly_2", fly_3 = "Monster_Engineer_fly_3", fly_4 = "Monster_Engineer_fly_4", } return info