local info = { n1 = "Hero_CaoRen_NormalAttack_1", n2 = "Hero_CaoRen_NormalAttack_2", n3 = "Hero_CaoRen_NormalAttack_3", n4 = "Hero_CaoRen_NormalAttack_4", s1 = "Hero_CaoRen_SkillAttack_1", s2_1 = "Hero_CaoRen_SkillAttack_2_1", s2_2 = "Hero_CaoRen_SkillAttack_2_2_loop", s2_3 = "Hero_CaoRen_SkillAttack_2_3", sa_1 = "Hero_CaoRen_SA_1", sa_2 = "Hero_CaoRen_SA_2", ride_run_Attack_1 = "Hero_CaoRen_ride_run_Attack_1", ride_idle_Attack_1 = "Hero_CaoRen_ride_idle_Attack_1", idle_loop = "Hero_CaoRen_idle_loop", run_loop = "Hero_CaoRen_run_loop", run_stop = "Hero_CaoRen_run_stop", win = "Hero_CaoRen_win", ride_showpos = "Hero_CaoRen_ride_showpos", ride_stop_show = "Hero_CaoRen_ride_stop_show", ride_idle_loop = "Hero_CaoRen_ride_idle_loop", die = "Hero_CaoRen_die", hit_fly_1 = "Hero_CaoRen_hit_fly_1", hit_fly_2 = "Hero_CaoRen_hit_fly_2", fly = "Hero_CaoRen_fly", bounce_1 = "Hero_CaoRen_bounce_1", standup = "Hero_CaoRen_standup", bounce = "Hero_CaoRen_bounce", hitdown = "Hero_CaoRen_hitdown", sa_cam = "Hero_CaoRen_SA_cam", getout = "Hero_CaoRen_getout", getin = "Hero_CaoRen_getin", dodge = "Hero_CaoRen_dodge", r1 = "Hero_CaoRen_RunAttack", ride_run_loop = "Hero_CaoRen_ride_idle_loop", hurt = "Hero_CaoRen_hurt", dizzy_loop = "Hero_CaoRen_dizzy_loop", knockback = "Hero_CaoRen_knockback", vertigo_loop = "Hero_CaoRen_vertigo_loop", jump_up = "Hero_CaoRen_jump_up", jump_loop = "Hero_CaoRen_jump_loop", jump_down = "Hero_CaoRen_jump_down", rebound = "Hero_CaoRen_rebound", float_loop = "Hero_CaoRen_float_loop", collect_loop = "Hero_CaoRen_collect_loop", dead_loop = "Hero_CaoRen_dead_loop", } return info