local info = { n1 = "Hero_SiMaYi_NormalAttack_1", n2 = "Hero_SiMaYi_NormalAttack_2", n3 = "Hero_SiMaYi_NormalAttack_3", n4 = "Hero_SiMaYi_NormalAttack_4", s1 = "Hero_SiMaYi_SkillAttack_1", s2 = "Hero_SiMaYi_SkillAttack_2", s3 = "Hero_SiMaYi_SkillAttack_3", sa_1 = "Hero_SiMaYi_SA_1", ride_run_Attack_1 = "Hero_SiMaYi_ride_run_Attack_1", ride_idle_Attack_1 = "Hero_SiMaYi_ride_idle_Attack_1", idle_loop = "Hero_SiMaYi_idle_loop", run_loop = "Hero_SiMaYi_run_loop", run_stop = "Hero_SiMaYi_run_stop", win = "Hero_SiMaYi_win", ride_showpos = "Hero_SiMaYi_ride_showpos", ride_stop_show = "Hero_SiMaYi_ride_stop_show", ride_idle_loop = "Hero_SiMaYi_ride_idle_loop", die = "Hero_SiMaYi_die", hit_fly_1 = "Hero_SiMaYi_hit_fly_1", hit_fly_2 = "Hero_SiMaYi_hit_fly_2", fly = "Hero_SiMaYi_fly", bounce_1 = "Hero_SiMaYi_bounce_1", standup = "Hero_SiMaYi_standup", bounce = "Hero_SiMaYi_bounce", dead_loop = "Hero_SiMaYi_dead_loop", hitdown = "Hero_SiMaYi_hitdown", sa_cam = "Hero_SiMaYi_SA_cam", getout = "Hero_SiMaYi_getout", getin = "Hero_SiMaYi_getin", dodge = "Hero_SiMaYi_dodge", r1 = "Hero_SiMaYi_RunAttack", call = "Hero_SiMaYi_call", ride_run_loop = "Hero_SiMaYi_ride_idle_loop", hurt = "Hero_SiMaYi_hurt", dizzy_loop = "Hero_SiMaYi_dizzy_loop", knockback = "Hero_SiMaYi_knockback", vertigo_loop = "Hero_SiMaYi_vertigo_loop", jump_up = "Hero_SiMaYi_jump_up", jump_loop = "Hero_SiMaYi_jump_loop", jump_down = "Hero_SiMaYi_jump_down", rebound = "Hero_SiMaYi_rebound", float_loop = "Hero_SiMaYi_float_loop", collect_loop = "Hero_SiMaYi_collect_loop", } return info